It sometimes feels like War Thunder is offering three separate games in one package… and in some ways it is. Secondly, it means that each of the three types of vehicle don’t feel compromised in any way – far too often games throw in a variety of vehicles only to rely on one control scheme for them all, often resulting in some of the vehicles handling terribly. This helps combat any sort of fatigue you might feel because you can just switch up the game mode if you fancy a break from dominating the skies, or if you find tank battles too difficult. Firstly, each mode feels like a completely different game. To ensure that the game is as easy to pick up as possible, Gaijin have taken the smart move of giving each of these game types a completely unique control scheme rather than trying to shoehorn one set of controls across all game modes. Ground Battles see a whole shed load of tanks thrown together in games of capture point domination, and finally the Naval Battle beta brings with it a smaller selection of boats and ships to determine control of the seas. Air Battles bring together a vast array of planes from various nations in a fight to control the skies. To modify gamescope args, use the following commands, filling in the arguments between the parenthesis"įlatpak override -user its current form War Thunder offers three very distinct ways to play. This flatpak runs with gamescope to prevent xorg crashes. Notice that WarThunder is now working using CUSTOM_DIR.
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